extends CharacterBody2D


const SPEED = 150.0
const JUMP_VELOCITY = -400.0


func _physics_process(delta: float) -> void:
	# Add the gravity.
	#if not is_on_floor():
		#velocity += get_gravity() * delta

	# Handle jump.
	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
		velocity.y = JUMP_VELOCITY

	# Get the input direction and handle the movement/deceleration.
	# As good practice, you should replace UI actions with custom gameplay actions.
	var direction := Vector2(
		Input.get_axis("ui_left", "ui_right"),
		Input.get_axis("ui_up", "ui_down")
	)
	#if direction:
	velocity = direction.normalized() * SPEED
	#else:
		#velocity.x = move_toward(velocity.x, 0, SPEED)
	move_and_slide()
